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Paladins and Spell Power

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Paladins and Spell Power

Post  Ozmademos on Mon Nov 03, 2008 6:26 pm

Given that I see so many people claiming that paladins don't use spell power anymore, and given that so many paladins seem to think they should gear themselves as warriors, I've decided to give the facts straight from experience and the numbers straight from Blizz...

PALADINS ARE NOT WARRIORS...
PALADINS NEED SPELL POWER TO GENERATE THREAT...

Let's just start by pointing out the various ablities that pallys use in tanking:
Avenger's Shield (probably what pallys are most know for)...
Avenger's Shield hits a target and two additional nearby targets for damage based on the formula [(846 + 7%Spell Power + 7% AP) to (1034 + 7%SP + 7% AP)] Where AP is attack power and SP is spell power. This means that a paladin who, for the sake of easy numbers, has 1000 AP and 1000 SP would throw a Avengers Shield for approx 986 (846 + 70 + 70) to 1174 (1034 + 70 + 70); where 90% of that would become threat with Righteous Fury active. This value would double if it were to crit on a given mob.

Consecration (Second in infamy with pally tanks)...
Consecration has a very simple coefficient for its calculation; at level 70, rank 6 consecration deals [512 + 100%SP] distributed over 8 sec. So again, a pally with 1000 SP and 1000 AP will have a consecration dealing 1512 holy damage over 8 sec, or 189 holy dmg per sec.

Seal of Righteousness
Fills the Paladin with holy spirit for 2 min, granting each melee attack [MWS * (0.028 * AP + 0.055 * SP)] additional Holy damage. Only one Seal can be active on the Paladin at any one time. MWS is the speed of the weapon.
Unleashing this Seal's energy will cause [1 + 0.25 * AP + 0.4 * SP] Holy damage to an enemy.

Seal of Wisdom/Light
Unleashing this Seal's energy will deal [1 + 0.32 * SP + 0.2 * AP] Holy damage to an enemy.

Seal of Vengence
Fills the Paladin with holy power, causing attacks to apply Holy Vengeance, which deals [(0.016 * SP + 0.032 * AP) * 6] additional Holy damage over 15 sec. Holy Vengeance can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will deal [1 + 0.28 * SP + 0.175 * AP] Holy damage to an enemy, increased by 10% for each application of Holy Vengeance on the target.

Holy Shield
[155 + 5%SP] per block

Holy Wrath
Sends bolts of holy power in all directions, causing [1050 + 0.07 * SP + 0.07 * AP] to [1234 + 0.07 * SP + 0.07 * AP] Holy damage and stunning all Undead and Demon targets within 10 yds for 3 sec.

Hammer of Wrath
Hurls a hammer that strikes an enemy for [1139 + 0.15 * SP + 0.15 * AP] to [1257 + 0.15 * SP + 0.15 * AP] Holy damage.

Hammer of the Righteous
Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage.


It's clear that all of these abilites with the exception of the newly added Hammer of Righteousness still use Spell Power, and some like holy shield and consecration, do not even have AP coefficients. If calculated out... it's pretty clear that a paladin who has 1000 SP would have alot more damage, and consequently more threat, than a paladin who only has 300 SP. SOOOOOO, for all you paladins who intend to tank but have no spell damage or think that you dont need a spell damage mainhand anymore, you might be able to get away with it in small groups of weak dps, but it doesnt fair well for you in large raiding groups where high dps is to be expected. Think BoP or Hand of Salv is supposed to fix that? Nice try, but both have cooldowns and when people pull off you... dont yell at them for your lack of tankadin knowledge.
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Re: Paladins and Spell Power

Post  Daargo on Mon Nov 03, 2008 8:06 pm

OMG math required, ruuuunnn.....
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Re: Paladins and Spell Power

Post  Wolfe on Mon Feb 16, 2009 9:19 pm

Yay some one who gets it! god im tired of people telling me i don't need SP anymore lol!

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It's Official! Another schooling in paladin mathematics

Post  Ozmademos on Wed Feb 18, 2009 9:34 pm

The weapon that Ozmademos had crafted (by Aunorless, thanks again!) was the Titansteel Guardian some time ago when beginning to raid. This is a main-hand unique equipped mace crafted by Blacksmiths having 99-316 damage at 2.5 weapon speed. It's stats include +58 Stamina, +457 Spell Power, and +29 Critical Strike Rating. At first I was thrilled to find there was such a nice spell power weapon with so much stamina on it! But then, I heard a couple people telling me that I should get Red Sword of Courage or the Slayer of the Lifeless. Not so much telling me I should, but implying that by not getting one of these weapons I was a bad paladin tank. I'm here now to say that I have gotten the Slayer of the Lifeless and compared it to the Titansteel Guardian. Slayer of the Lifeless is a one-hand sword dropped from Gothik the Harvester in 10man Naxx having 150-280 damage at 1.5 weapon speed. It's stats include +57 Stamina, +29 Strength, +25 Defense, +19 Hit, and +26 Dodge. After getting Slayer of the Lifeless I immediately equipped it and compared stats on the various abilities that I use for paladin tanking:

Avenger's Shield - 1354 to 1600 holy dmg (TG) 1327 to 1574 holy dmg (SoL)
A difference of about 26 to 27 holy dmg

Seal of the Martyr - 129 to 182 holy dmg (TG) 102 to 134 holy dmg (SoL)
A difference of about 27 to 28 holy dmg

Judgement of the Martyr - 902 to 988 holy dmg (TG) 751 to 803 holy dmg (SoL)
A difference of about 151 to 185 holy dmg

Seal of Vengence - 459 holy dmg over 15 sec [stacking up to 5 times] (TG) 437 holy dmg over 15 sec [stacking up to 5 times] (SoL)
A difference of about 22 holy dmg [or 110 holy dmg with 5 stacks]

Judgement of Vengence - 607 holy dmg [increased 10% for each stack] (TG) 512 holy dmg [increased 10% for each stack] (SoL)
A difference of 95 holy dmg [or 142.5 holy dmg with 5 stacks]

Consecration - 2069 holy dmg over 8 sec (TG) 1945 holy dmg over 8 sec (SoL)
A difference of 124 holy dmg over 8 sec

Holy Shield - 274 to 275 holy dmg (TG) 274 to 275 holy dmg (SoL)
A difference of zero surprisingly!

Hammer of Righteousness - 331.6 (TG) 573.2 (SoL)
Here's a point where SoL grants more dmg than the TG by 241.6 holy dmg

Hammer of Wrath - 1685 to 1803 holy dmg (TG) 1627 to 1745 holy dmg (SoL)
A difference of 58 holy dmg

SO, the Titansteel Guardian deals more dmg (and thus more threat) overall; even if the numbers seem slight, they addup to about 1000 threat difference in actual gameplay.

Of course, I'm not saying that a paladin with this kind of weapon isnt a good paladin... but that my own recommendation would be to use such a defense weapon only for it's defense if you're not defense capped. Once you get the defense cap, drop the warrior weapon and get a paladin weapon!
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